OUYA: Initial Thoughts

First off, I don’t want to call this a review. There are a number of reasons why – the main one being I don’t think you can accurately “review” a console. There are too many variables.  Secondly, the OUYA hasn’t officially even launched yet.  Yes, all the Kickstarter backers have been sent their OUYAs, but the retail launch hasn’t yet occurred, (although it will very soon, from all reports).  And thirdly, I really haven’t spent a lot of time with the OUYA in order to give it a well rounded review, even if such a thing were possible….  So what I share today isn’t a review, just some thoughts based on my experience so far with the OUYA.  Things may change, firmware may be updated, new apps and games are coming out…  But as of right now, here is what I think.  If you have considered getting an OUYA, maybe my experience could help you make your decision.

Right off the bat, the user interface is not very appealing, inviting, or user-friendly.  Once you get past the initial set up (tethering the included BlueTooth controller, setting up your WiFi, downloading and patching the latest firmware…) you are greeted with a weird orange to purple gradient background with 5 large words.







There are some smaller words on the screen as well, your username (which you had to enter in the original set up) at the top, and “(o) select (y) controller off” at the bottom.  And that’s it.  It is nothing like the 360-esqe GUI mock-ups they showed on the Kickstarter video.  It’s more like a Zune HD with a bad screen that is changing colors.

But you can’t judge a book by it’s cover, right?  All that stuff can be changed later.  Maybe this is just what they could get out the door in time for launch, and they will pretty it up later.  It’s possible.

But it’s not just about ascetics   It’s about functionality.  What do those words mean?  First, OUYA is not selectable – it’s just part of the back ground.   Your username is also not an option.  You can only pick from PLAY, DISCOVER, MAKE, and MANAGE.

Before I go on, I seriously want you to think about what you would expect those 4 words to do.  Well, MANAGE seems pretty straight forward, right?  It’s the settings and options.  MAKE?  Well that probably is some developer stuff, since the OUYA is an open platform and the console is the developer kit all in one, right?  Ok… PLAY is obviously were the games are…  And DISCOVER… well, that has to be like for the web and stuff like that are.  Social media and the like…  So maybe apps?

Those guesses are not accurate.  Well, the MANAGE is pretty spot on, but the rest are not right, at least not the way I expected them to be.

If you click on PLAY when you first start it up, it will say you have no games, and your only option is go back to to the main screen.  How disappointing is that?  You fire up your new no-physical-media game console, and click PLAY and it says you can’t do that yet.  Major bummer.  What PLAY will do, once you download some games, is let you play the games (and apps) that you download through the OUYA store.  Not anything you may have gotten from another source (side-loading, the Amazon AppStore, downloading from the internet, etc.).  More on that in a minute.  But, when you first fire up the OUYA, PLAY is empty and useless.

The next option down is DISCOVER.  This is where I though you might find apps and web browsers and social media.  Nope.  Discover is just the link to the OUYA store.  Now, it is true that all the games and apps are free to some extent from the OUYA store, that “to some extent” could be a demo-style level or two, or a time-based trial mode, or something ad-based (which I have yet to find, actually), or something freemium.  So, no credit card needed, and no cost to download, but how much you can do with that download is up to the developer.  Also the store gives absolutely no indication on how much the games/apps will cost, or what model of “Free” the game/app follows.  So you basically have to download it and try it before you find out what the deal is, and even then it may not be clear until you click “purchase” and have to hastily cancel before paying $15 for that 20 year old RPG that was ported from a home console to a phone back to a home console…

Next is MAKE.  To be fair, MAKE is supposed to be for developers. Without getting into the whys and how-tos, basically, if you are not a developer, but you do want to use apps other than the ones offered from the OUYA store… or if you want to use the Web Browser that they did include with the system… you have to go to MAKE to use those apps.  Initially, it would tell you that you needed to sign up for a (thankfully free) developer account to do anything with this option…  THEN it would give you an annoying pop-up message that you haven’t uploaded any apps yet, (meaning to the OUYA website) every time you choose that option.  They have thankfully turned that off. (at least the nag-ware “WHERE YOUR GAMES AT BRO?” pop up is gone.  Since I did sign up for a developer account, I don’t know if it still bugs you about that or not.)  So, for most people, I would imagine that MAKE will be the most often used option, or at least a close second after PLAY.

So basically MANAGE was the only one that is what you would expect it to be, settings and options, so 1 out of 4 make sense.  Well, PLAY does make sense after you download the games, it is just disappointing that it is just blank when you first start up the system.

So the user interface could use some work.  If anyone from OUYA is reading this, my first suggestion is to make it not look like someone melted a crayon on your placeholder screen.  Add some icons, make it more visually appealing. Secondly, merge PLAY and DISCOVER.  Just make PLAY have the games I have already downloaded first, in some visually appealing way that I can organize by Last Played, Genre, Last Downloaded, Most Often Played, Favorites (that I pick), etc. – and THEN have the OUYA store games there in a similar format.  Pretty much like any other console out there.  One “page” / “card” / “blade” / “tab” / “section” with my stuff, and another with the stuff that could be mine.  But both under the “PLAY” heading.  It would not just be better for the initial start up, but seems to be working financially for all the other players in this field.  Let me see what I got, and what I’m missing, all on one screen.

Secondly, forget “MAKE”.  Have the developer stuff tucked away in the MANAGE section somewhere.  Put “APPS” instead, or “SIDELOADS” or maybe “DO”.  I know you are a business, and you want us to buy everything from your store, but you chose to make your console “open” and based on an open operating system, don’t try to hide our side-loaded apps.

Now…  moving past the Operating System / Firmware whatever you want to call it – and on to what makes or breaks a game system…  GAMES.

To be blunt, as of right now, OUYA games are not worth it.  If you have an Android tablet or phone, you pretty much know what Android games are.  Now, take away the portability and the touch screen ease-of-use, and make the picture really big.  Boom, you have an OUYA.  Seems pretty obvious, I know.  but that’s what you got.  I’m looking at the FAVS section of the DISCOVER OUYA store right now, and the first one is Final Fantasy 3, a game that came out in 1990.  Then you have two forever-running games, one forever-jumping game, and a 3-D forever runner game…  There are a couple of shooters, a text-based game, and a couple of shooters… 

Again, there is hope that the games will come with time, but I can only report on what is, not what might be.

But what about the apps?

Yeah, what about the apps!?  XBMC was supposed to be there at launch.  As of now, it is not.  OnLive was supposed to be there at launch.  As of now, it is not.

In fact, there are a total of five options under the “APP” genre of games… (yes, that’s where OUYA buried these – in a sub-section of one section of “GAMES”.)  The sum total of apps offered by OUYA as of May 30, 2013 are as follows…. TwitchTV, TuneIn Radio (not the Pro version), BlueBoard (which has something to do with BlueTooth), B00T (which is an “AutoPilot” that lets you add one of your install apps to the OUYA boot sequence, so it is automatically started when the device is completely booted), and Game.Minder, (which reminds you when a game you liked is set to be released).

Notice, no media players at all (TuneIn radio plays internet radio stations, but not local media), no YouTube, no Pandora, no Hulu, no Netflix, no Amazon Video, no Vudu, no office apps, no email, no WEB BROWSERS, no social media, no video chat… nothing.  A couple of tweaks, an RSS reader, a net radio, and a locked-in video player.

The Web Browser they included with the system, I remind you, is buried in the MAKE menu, and is not available to be added to the PLAY menu.

Notice there is no file browser included with the system at all.

Once you figure out how to side load apps, things get a bit more interesting.  But not everything works.  I may talk more about that later, but as for now, I will end with what OUYA offers out of the box.  It’s disappointing.  I hope it gets better, I really do.  After seeing the direction the big name consoles are going in (namely TV and SPORTS and EXTRA FEES FOR USED GAMES) I really want a new player in the field.  But it is going to take some major work and some great games to come along to make OUYA that player.

Enter The Quad Core HDMI Stick


It was less than 12 months ago that Rikomagic released its single core AllWinner A10 HDMI stick – a mini Android PC housed inside a tiny little plastic box with a HDMI plug on it. Now, 11 months later, those ‘powerful’ A10 processors are long since obsolete as we clamour for faster speeds, more cores and higher benchmark scores. Ever willing to oblige, our friends in China have dutifully managed to cram all that fresh new horsepower into the same tiny little plastic box and the web stores are about to explode once again with a thousand variations of the same tiny little computer.

One of the first to be recognised, thanks to Liliputing, is the Tronsmart T428 which was in pre-order status for a very long time – but is finally available to buy for $99 from Geekbuying. In true Chinese style, Tronsmart have just released the MK908 which is pretty much identical but in a different shell and costing $9 less at $89.99.

I hunted around for a while for something cheaper until stumbling across a new model by Ugoos called the UG007B. Our friends at Willgoo are offering a reduced price pre-order of the UG007B for the princely sum of $76.99 including shipping. No doubt the price will drop again over the next few months until we’re able to pick these up for around the $50 mark, but if you simply must have one now then this is the cheapest price I’ve found so far. If you’ve found another RK3188 stick cheaper somewhere else, do let me know!

Ugoos UG007B

Ugoos UG007B

New JXD S7800 Pops Up At HKTDC

Waiting for the 5 inch JXD S5800? So was I, but it looks like we might be waiting a while longer because JXD already have promo shots of a new quad core 7 incher.

HKTDC JXD S7800 Shot

RK3188 or A31? No-one seems to know for sure, but Skelton has spoken to the manufacturer who claim it’ll be RockChip. Let’s hope so.

Link to thread on 611yx.com (Chinese)
Link to thread on yesky.com (Chinese)

IPega Announce Yet Another Android Handheld


iPega are better known for simple gadgets, bluetooth speakers, waterproof phone cases and just recently a bluetooth controller for smartphones. But it looks as though they’ve got bigger fish to fry these days, having recently shown off a prototype handheld at HKTDC. There’s not a lot to report as yet, no mention of it on their website, and only a brief mention of a Quad Core SoC – but if you fancy it, have a gander at the pics and video below.

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AllWinner Partner With New Manufacturer For An A31S Powered Handheld


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RockChip and Yinlips News From The HKTDC Hong Kong Electronics Fair


Videos from this year’s HKTDC Hong Kong Electronics fair are being uploaded to Youtube thick and fast, and as usual Charbax from armdevices.net is there to interrogate the staff at all of our favourite manufacturers booths. One such video comes from the RockChip booth where we find out a bit more about some of the projects that they are working on from Vice President Chen Feng.

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Ouya Ships To KS Backers, Engadget Reviews It


Right on schedule, Ouya has begun shipping to the ~50,000 people that backed it on the Kick Starter page. Whilst criticism of this project seems rife in any discussion you happen upon online, the naysayers that claimed this would never ship can now hang their head in shame – because it’s here. It’s here for the Kick Starter backers anyway, the rest of us will have to wait until June 4th to bag one of these Tegra 3 boxes of joy.

Engadget reviewed their unit yesterday, and whilst they concluded that the controller could use some work and the software library leaves a bit to be desired – the overall impression is a positive one. I’m very pleased to hear it too.

Here’s their short video review. If you want the full write up just click here to read it on their website.

I’m kinda gutted I didn’t back it now. Whilst I never doubted that it would ship, I felt a little unenthusiastic about the device. Needless to say, I feel differently now and come June 4th I’ll gleefully be jumping on this bandwagon. Anyone else received theirs, or now wishing they’d pre-ordered?

The Hyperkin Retron 5 Hopes To Save You Some Space

Retron 5

You’ve probably seen consoles similar to this before, in fact I remember reading about the Retron 3 a few years ago but I never really paid it much attention. This one seems to have grabbed the attention of a few tech sites though, mostly due to its insane console compatibility I assume. The idea is that it consolidates all (most) your old consoles into one device that is capable of accepting original cartridges from them all. It comes with a controller but you can also plug your official controllers in thanks to the vast array of ports on each side. Not only that, if you wanted you could use the controller from 1 system to play games of another.

The Retron 5 states that it can play cartridges from 9 different systems, though that’s a little misleading. It plays games from the NES (Famicom), SNES (Super Famicom), Mega Drive (Genesis), GBA, GB Color and original Game Boy. Of course those machines in brackets are just overseas equivalents with slightly different shaped carts, so whilst it can accept all 9 of those cartridges, it only really plays the games of 5 systems. Still, that’s a pretty impressive feat.

The machine is going to be available “after June” and will apparently cost no more than $100.

Although the video contains a Q&A section at the end, unless I missed it nobody asks how this is accomplished. From what I read it is hardware emulation (similar to K1 and K101) rather than software and the guys speaking at the press conference reckon it’ll give 100% compatibility, even with Special Chip carts. Here’s a recording from the press conference. Despite the Retron 4 talk at the start of the vid, you’ll soon see that it’s actually the Retron 5 they’re talking about.

I’m a little skeptical, but then again I’ve never used any of their previous consoles so for all I know they could have achieved what they claim. Any readers own one of Hyperkin’s older consoles? How does it perform?

JXD S7300 GamePad 2 Review

Although this review may come a little late for some, it’s been difficult to judge when the best time for it would be. On the one hand earlier is better, it gives you time to make an informed decision before gadget lust sets in and you transfer your Paypal balance half way across the world. On the other hand, with devices like these where the firmware is constantly improving it’s wise to wait a while for some early issues to be ironed out.

This review has been kindly put together and narrated by my brother and it demonstrates the NCCE v1 ROM. This ROM fixes a lot of the problems apparent in the JXD firmware, but does still have a way to go. Since uploading the video Skelton has released his XSample ROM, and Damedus and Vektor are about to release a new version of NCCE with mapping support for the right analog stick. We’ll make an update video in a couple of weeks just to show what’s improved, but for the time being if you’re looking for a pretty in-depth and unbiased review of the device you can check it out below.

Link to Damedus and Vektor’s NCCE v1 ROM (first post will probably be updated when their new ROM is available)
Link to Skelton’s XSamples ROM

Link to buy a JXD S7300 from Willgoo

P.S. Apologies for the darkness of the video, the next will be shot in daylight!

Out With The Old…

Before I can even get the S7300 review out of the door, along comes news of JXD’s new machine. Initially there was to be an S5600 released alongside the S7300, but that was shelved and taking its place is the S5800. Although it probably won’t be released until Summer, JXD have already said that the hardware mapping bugs on the S7300 will be squished in their new machine. Rumour has it there will be 2 variants, the model A and the model B, though whether both of these materialise will remain to be seen. Model A is is going to be another dual core machine (probably the same AMLogic found in the S7300) and the model B will be a quad core with 2GB of RAM and an IPS screen. Both consoles will be 5 inches and will hopefully look similar (albeit smaller) to the S7300.

There is no official spec for either console yet, but what do you reckon will be powering the JXD S5800 Model B?


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